[0.9.10.1] - 2026-09-01

Added

  • In race preview, now have optional mode to show formbook like in real life instead of the table
  • You can now show race times in five different ways for both harness and flat: final time, per KM, per km drop minute, per mile, per mile drop minute. Especially the per km/per mile help with comparing times between horses over distances. The drop minute is quite a standard way to show these times so instead of say 1’07.5 just show 07.5
  • Black type stat added to appropriate screens
  • Insights feature added to scouting page where you can compare horses on a large scale with a scatter plot, you can also drag over many horses and use the context menu as in data tables
  • Comparison tool added to scouting, you can also select horses in a table with the context menu to quickly compare a group of horses
  • There is now a monthly scouting decay

Improved

  • More scouting threshold options for scouting assignments
  • Performance work on bigger worlds
  • The race preview also shows per SMILE the best times a horse has had
  • Contract tab in breeding is now more efficient in massive worlds
  • Stake races pulled out from the low grade races options in the custom schedule options to their own category
  • In trials the reference times are now in a table so that you can copy them easily to a spreadsheet
  • If you click a horse when the reference times are open, you can see how that horse compares
  • Player can now bump auction assignments, and won’t get “auction full” messages
  • After doing a universal trade, you now get back to where you were instead of going home
  • Rating compression method for the top ratings, making top ratings around 140
  • Unify the settings text label sizes to use the theme system for a more uniform look
  • Settings now have a “knowledge” category that groups all knowledge related settings
  • Setting categories are now alfabethical
  • Game now starts with the world less scouted
  • Styled the import/export panels a bit nicer
  • Scaling horse value down for extreme earnings at a young age, for imported horses and older horses the valuation model still needs some work
  • In UI clarify the seller wanting more for more clear UX, and now also offering less for your horses based on your standing
  • Breeding fees balanced a bit

Fixed

  • In rare cases the random name button could just offer a couple names on loop, should not happen anymore
  • Not sending individual reports for scouting
  • Scouting assignments pinned to a specific scout could get stuck at 0 if an Any Available assignment had higher priority
  • Removed old unused “Simulation Time Correction” setting
  • Not enough mares available for breeding
  • Changed timings for some emails so they actually appear on the correct day if they mention “tomorrow”
  • Next race not taking into account “participate in race” or bets you used your stable account on
  • Manual saves could be archived while part of the data was still in a temporary journal file, producing a save that later loaded as an empty world. The game now verifies the save file is whole before archiving and if fails the save with an error instead
  • Loading a corrupted save no longer shows “Game Loaded” over an empty world, instead the load is cancelled and your current game is left untouched
  • A stale database journal file should no longer be left behind when exiting the game
  • After a crash an orphaned journal file is now recovered into the save on the next launch
  • Trial times were mixing all time vs 365 (trial reference vs horse profile in hardcore mode), now best time uses full history but avg uses 365 days in both places
  • Trials were using 0 id jockey instead of assigned jockey, leading to high volatility in times. Also now showing the jockey that rode in trial history
  • When player now start their own stable, clear future jockey assignments by old stable
  • Register for auction tab did not show all available races
  • A lag spike from purging social interactions
  • Fix padding errors in horse detail
  • When putting multiple bets with max bet amount selected, uses that max bet amount for all bets
  • Horse size is now taken into account when finishing a race, fixing the discrepancy in the finish photos
  • Multiple instances where the advance buttons (Next Day, etc.) would be unresponsive
  • A bug fixed where when using real world horses, the stallion/gene pool would get very narrow because of the stuf

Original announcement on Steam

All devlogs