[0.9.9.9] - 2026-08-28

Added

  • Unemployment benefits added to the game
  • In standings show jockey strike rate table
  • Writers (human) have started working on reformatting emails and making them more interesting overall, some new emails might also popup from time to time!
  • Stable detail pages now have staff history, where you can see history of staff and how they have effected the stable

Improved

  • As jockey/unemployed, you can now buy syndicate horses
  • You can now sell your syndicate horse shares (at a discount) to a random NPC
  • Auctionhouse and racecourse prestige now effects income/interest
  • If you buy a plane and car you can now use those for travelling
  • In negotiation screen for a position, show where the owner/manager is willing to go based on your reputation
  • The minimum amount of shares you can buy at once is now 1 instead of 100
  • In share buy and sell there are now quick amount buttons
  • You now need to wait 2 years before IPO of stable
  • Work on game efficiency
  • In automation settings for the stable you can now export and import the settings
  • Auction lot numbers balanced, and prized accordingly
  • When autoregistering players horses, it now also bumps CPU horses
  • In game rules there is now a setting for age jitter/uncertainty in potential and ability, default is on
  • Work on auction and racecourse balance in general
  • World generation is more efficient
  • You can now get children even if not married
  • You can now quick offer from context menu on venues also
  • For auctionhouses and racecourses, you can now use context menu to copy either financials or the recurring events, and then do a range select and paste these onto your other venues. This makes it super quick to setup multiple venues the same way
  • For stables you can now use the context menu to copy automation settings and paste them to your other stables, you can also with context menu set active stable now
  • With context menu you can now quarantine, quick sell, rehome, send to sanctuary and put down horses also in bulk
  • You can now give raise and bonus with context menu
  • Saves are a bit bigger but much faster since we changed compression level, example a large file took 1 minute to save with around 60MB now takes around 2 seconds with 70MB
  • Relative date unit can now be capped at weeks or days in localization settings, this helps in registering for races since 1 month is quite broad timeframe two races could be either 1 day apart or 29 days. Default is now week.
  • Automatic staff assignment has now been split from automatic training, the staff assignment should also better match the staff skill levels with the horses
  • Jockey conflicts are not anymore first come first serve, but the jockey tries to pick the best horse to ride
  • When searching persons now say what stable they work at since names are not unique
  • In tables if there are now multiple entities, you can double click the entity to go to it without a row being tiedt to just say opening a horse or race results
  • Made family asks a bit more reasonable
  • In horse description change change how the fame world gets assigned, and also a GOAT tag
  • In upcoming races you can now change the jockey and running style
  • In race live preview you can now skip to own horse
  • Spritesheet operation performance improved. Preparing horse animations for a race takes ~80% less time than before

Fixed

  • If a player controlled stable turned on automatic firing it did not work
  • A bulk firing path could leave ghost staff tied to horses
  • Tenure lowered from 180 days to 90 for the automatic firing functions
  • If a stable has 0 horses, the calculation how many staff to fire did not workjockey
  • Max auction commision now 25%
  • Jockeys also got a cap on salaries
  • Freelance rides are not all now 1K
  • When using custom horse names, remove the unkown stable from standings
  • As jockey you can’t anymore change horses or staff travel options in map
  • Travel cost has been rebalanced
  • Stale syndicate share prices
  • Jockey sponsorships now have a cooldown between offers
  • Items simplified to 1 brand per category of type
  • When company had public float, you could discount buy it from stable page
  • Removed some employee goals
  • For auctions apply the overcharge penalty
  • Balance auction sponsors
  • Betting generation now has demand response as the other sliders in racecourse financials
  • When a stable liquidated they did not release the auction houses
  • Fullscreen with “Minimize on focus loss” enabled should no longer bounce straight back to fullscreen after minimizing
  • Betting result email was not sent sometimes
  • Make cheapeast marriage option cheaper
  • Overlapping UI in Championship People tab and Horse page training tab
  • Featured market should work a bit better for younger horses
  • Finance page showed the wrong value for your owned racecourse asses
  • CPU had horses with wins in maiden races
  • Table remembered the previous search but didn’t apply it when moving back to the scene
  • If the CPU has put an horse or venue on sale, it is now the final price without premium
  • In email for economic result, the market value is now 12 months, same with training emails to see longer history
  • Ratings are displayed as ints now uniformly
  • When you got staff loyalty email and pressed an options, the buttons did not disappear leading to confusing UX
  • Form order fixed, not sure when this broke but it went left to right in recency instead of right to left like standard
  • When making a Stallion or Broodmare auction it wasn’t using the age limits you set
  • Time trial reference times list overflowing
  • Tooltip for person’s ability and potential referred to a horse
  • Travel costs are charged again
  • Coat patterns: varnish roan appaloosa, dominant white, blanket appaloosa, few spot appaloosa, leopard appaloosa not showing correctly
  • Road To showing Points Leaderboards and Direct Qualifiers as empty

Original announcement on Steam

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