[0.9.5.5] - 2026-05-08

Added

  • Translation system. Note: Currently includes no actual translations, only a pseudo-translation for testing purposes.
  • Staff can now infect traits to other staff
  • Ability to rename racecourses and auction houses you own
  • Ability to toggle CPU generated auctions and races (toggle is in recurring races)
  • Weather now affects injury risk: storms, snow, freezing/scorching temperatures, and wind raise the chance of both race-end and less severe injuries. Catastrophic race injuries are also now possible a bit easier

Improved

  • New icon
  • Column hiding is now persistant between scene changes and also game closure
  • Staff sometimes automatically turn down poaching offers, if you have a good relation with them
  • Horse import now tries to approximate stats for the age level, and strips (P) or other prefixes

Fixed

  • Main gameplay music sometimes not looping
  • Problem with audio busses
  • Main scene not being unloaded when quitting to main menu
  • Race scene horse speed limits
  • Auction houses owned by a stable now follow the merger to the new stable instead of staying stuck on the liquidated one (with a migration that releases auction houses orphaned by past mergers in old saves, use cheat console to add money you need to buy them back from the market)
  • Jockeys can’t bid on auctions now
  • Guard where if player owns a stable and manages it and creates another stable, they won’t fire themself in rare cases
  • Death of horse now resolves syndicates
  • Shoe option is now per stable instead of global
  • If stables had prefixes or suffixes, and you have name mashup on for foals, sometimes the results were a bit weird
  • Culling system for non-full sim stables was not working, this could mess up alot of things
  • Crash and log spam when player id failed to initialize on load (Continue Game now re-initializes the player after migrations, and the player id self-heals from the persons table instead of being stuck at 0)
  • Removed hardcoded filtering out retired horses in custom tabs
  • Stable romance gossip emails were sent from the love letter writer themselves, making it look like they were telling on themselves. They now come from a third-party staff gossiper
  • Removed the max skill cap on the lowest ranked staff training courses
  • Workload-based injury risk was always reading 0 prior races because the count was looking at race_participants (cleared after a race) instead of race_results, so the load multiplier and severity shift never engaged for overworked horses
  • Inconsistent stamina burn rates during races caused by the recent speed logic changes

Original announcement on Steam

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