[0.9.0.2] - 2026-03-03

Added

  • Luxury items and houses added to the game, as a roleplay feature. You can also trade items with NPCs in universal trade. You can find these under your player profile and assets, and for the properies if you go to a citys detail page.
  • Added more sponsors to the game, to be brands for the items
  • Encyclopedia now shows all the traits
  • In time trials, show a guide for best times and average times per SMILE category to have a reference
  • You can now trade exsisting breeding contracts with other stables, they also change their value with time. Also added a new tab for breeding contracts in breeding, where you can see value change
  • In breeding views, add a toggle for “only contracts” also add stable name to parent 2 table, also show stable name in column
  • Options for data tables row height in settings
  • Difficulty slider that effects how much you can maximally scout a horse (basically works as an inverse cap, so if you make this 25% then the max amount you can scout is 75%)
  • Fun slider that controls how often random events happen (0% is default, the current rate)
  • Saga Breeders awards, named after user Orfevre
  • When selling shares, you can now also sell to the public with a discount, this makes equity a bit more liquid late game
  • Milestone emails for wins, races and net worth
  • Ability to get emails for race results (with cash limit) for outside your stable races in settings

Improved

  • It should be a bit harder to get a job now, also top stables don’t headhunt you before you have proven yourself (lower tier still do it tho if you have a good performance). There are also no hard limits to apply to a job, but the interviewer can end the interview pre-maturely.
  • Changed a bit how the headhunt works
  • In past and upcoming results now show a flag, and racecourse name is clickable
  • You can now turn off race result emails in settings

Fixed

  • CPU should now register better for qualifying races
  • If you change rating threasholds, it should now effect what races you can register to
  • Horse valuations had a problem where traits were increasing the valuations as you went on, these should now be included in the actual valuation calculation
  • Breeding contracts should be more balanced now
  • CPU should not accept an offer below what they just purchased the horse for anymore
  • If selling majority it also clears players responsibilities
  • Fixed issue where duplicate staff entries were sometimes possible in a merger
  • Auction starting price should now be 0 if you don’t spec
  • If you now sell a syndicated horse, the proceeds will be split amongst the syndicate owners and the syndicate will be dissolved
  • If player accepted a headhunter email, the old manager was sometimes still preset at the table
  • The perfomrance review should now show how many races you actually won instead of capped
  • In betting the race filter did not work
  • Road to in sidebar was shown also when you did not do custom schedules
  • In road to save the position of the dropdown

Original announcement on Steam

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