[0.8.1] - 2025-12-31

Added

  • New experimental race engine moved to main branch to stop blocking releases (work on this will continue next week, this is mostly unchanged from the experimental branch)
  • New training system, fully overhauls how training works. You now create weekly schedules, then create a yearly schedule with these weekly programmes, you then assign a horse to a yearly schedule
  • Training programmes can be exported/imported and shared with friends
  • New nutrition system with recipes, where you can create recipes from different hays, grains and supplements and then assign these to horses. These effect the effectiveness of training.
  • New care system, works in similar way to nutrition where you can create a care recipe and then assign this to a horse
  • Colors for good, bad stuff now implemented around game (these exposed in the theme settings also)
  • Stars can also now be colored, and are on default yellow

Improved

  • Scouting made more efficient
  • CPU now uses a much more streamlined way to train, this should make it much more efficient.
  • If the player automates training, it will now use also this system instead of the detailed training programs
  • Better control when taking reins
  • Updated encyclopedia with succession information
  • Updated encyclopedia with new training information

Fixed

  • When other children went to school, player would get notifications from their trait gains
  • Made it for now where the tracks can’t go reverse
  • A secondary sort could reveal the true potential of the horse
  • Reverted time scale for fast forwarding from 10 back to 4, for some computers the higher rate would break the visuals of the scene
  • Race winnings now show in the correct category in the monthly economic summary email

Original announcement on Steam

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